In the wake of going exit ramps, players can perform different traps, which refill the air measure as per their rating. On the off chance that a player comes up short on-air, their character will begin running, putting them at a few detriments they can't support, assault, corner effectively, or utilize charged hops. These incorporate cornering, enabling the player to round sharp turns effortlessly, and building pressure before a hop, which includes utilizing the air to impel the player higher off of slopes. Air fills in as the fuel for Extreme Gear and is drained step by step as the race goes on. Every individual character has distinctive insights, changing their execution marginally in races.Ī key part of the amusement is the air tank, shown in the lower right-hand corner of the screen.
Players must race seven different contenders on a sum of 16 tracks, 9 of which must be opened through advance in the story mode, and two of which must be opened by winning Gold in every World Grand Prix (5 tracks for each Grand Prix). The amusement is played completely utilizing float sheets, which work to a great extent like skateboards.